More Features

Additional features of Unreal Engine 3.

Destructible Environments

Build a gorgeous world and then let your players crush it to pieces. Unreal Engine 3’s fracturing tool and runtime enable you to take virtually any existing mesh, slice it up into as many fragments as desired, and destroy structures. Unreal Engine 3 supports the destruction of everything from metal to cloth, bringing more realism and interaction to your environment.


Unreal Engine 3’s fracture tool makes it possible to create remarkably interactive, deformable worlds. Easily craft all types of destructible environments and objects that break apart just as you would expect them to in real life. Splinter walls and floors layer by layer. Blow apart rocky structures chunk by chunk. Add cool physics elements and particle effects. Unreal Engine gives you total control over destruction.

Destructible environments enable scene elements to break apart and collapse realistically.

Whether you’re building a photorealistic world or a highly stylized environment, you can make any mesh crumble to pieces with Unreal Engine 3’s structural analysis tool.

  • Easily slice static meshes to create fracture meshes.
  • Modify chunk size and quantity for desired impact and performance.
  • Instantly add fracturable assets by dropping them into your game world.

Bink Video Codec

Configure game videos quickly and effortlessly with Bink Video, the widely used codec for many of today’s bestselling computer and video games. Bink lets you scale data rate and adjust sound playback for an optimal user experience.


Unreal Engine 3 ships with Bink, the slick and accessible video codec used in thousands of computer and video games.

A “better-than-DVD” class codec, Bink compresses at higher quality than DVD at up to three times the playback speed. Bink also uses less memory at runtime than other codecs.

  • Get Bink videos playing in less than an hour, even if your game requires real-time integration with pixel shaders.
  • Bink supports a wide range of screen resolutions, and mixing audio into Bink videos is a snap.
    • Scale data rate and adjust sound playback for an optimal end-user experience.
    • Use the Miles Sound System (5.1 or 7.1 multi-channel output), DirectSound, or WaveOut for sound output.
    • Benefit from super-fast MMX optimized YUV to RGB converters to 16-bit, 32-bit, and 24-bit RGB.

SpeedTree Foliage Editor

Model and render beautiful, realistic, animated trees and plants in real-time with SpeedTree, the game and simulation industry’s premier tool for creating foliage. Unreal Engine 3 features a full integration with SpeedTree, which includes powerful rendering features and numerous terrain and grass engines.


Generate virtual foliage in real time using SpeedTree, the award-winning solution for animating wind-blown trees, lush jungles, thick forests and more.

Design just the tree you want, then fill your world with vast numbers of animated, naturally-lit models.

Unreal Engine 3 is fully integrated with SpeedTree, the industry’s leading foliage editing software.

  • Take advantage of SpeedTree’s forest rendering capabilities.
  • Leverage SpeedTree’s excellent rendering quality with support built-in for shadow mapping, translucency, ambient occlusion, per-pixel lighting, alpha-to-coverage and more.
  • Need a mountainous vista, a dramatic valley, or a peaceful meadow? Unreal Engine 3’s SpeedTree integration includes abundant terrain engines.

FaceFX Facial Animation

Create realistic facial animation from audio files with the FaceFX tools included with Unreal Engine 3. Batch process thousands of sound files, add expressions to a single animation without ruining lip-synchronization, and tweak animations to perfection.


Unreal Engine 3 ships with FaceFX, the cutting-edge solution that enables developers to create realistic facial animation from audio files.

FaceFX makes it easy to batch process thousands of WAV files for your game, add expressions to a single animation without ruining the lip-synchronization, tweak an animation to perfection, or integrate the entire solution into your art pipeline.

  • Everyone can experience the power of generating high-quality facial animations with FaceFX directly from UnrealEd.
  • Animate normal maps with custom Unreal Engine 3 Face Graph nodes.
    • Trigger FaceFX animations from Unreal Matinee.
    • Import and export XML files for pipelines using FaceFX 2009 and FaceFX 1.7.x in UE3.

Every aspect of the FaceFX pipeline is customizable, from speech targets to gesture curves. With direct support for the FBX file format and plug-ins in 3D Studio Max, Maya, XSI, and MotionBuilder, FaceFX interfaces seamlessly with the best tools in the business.