Unreal Engine 3 gives you complete animation flexibility. Organize animations and meshes with the AnimSet Viewer. Create AnimTrees to play within Unreal Matinee. Unreal Engine 3’s skeletal animation system gives support for up to four bones per vertex and allows for blending dozens of animations at once.
The Unreal animation system is a skeletal animation system that gives full control over every detail, every muscle and every bone. Make your world more vibrant and add more personality with detailed 3D animation modeling.
Unreal Engine 3 supports up to four bone influences per vertex, allowing for subtle nuances in all your scenes. Full mesh and bone LOD support is also built right into Unreal Engine 3.
The AnimSet Viewer tool will organize your animations and help you browse through your meshes. This gives you the ability to add game-specific notifications at specific points of the animation and allows you to place sockets on bones to be used for attaching objects to the skeleton during gameplay.
3D animation modeling is driven by an AnimTree, a tree of animation nodes including:
Unreal Engine uses the FBX file format for importing content. This allows you to easily export your artwork from Max, Maya, XSI or your content creation package of choice.