Resources

All Resources

Not only do Epic’s developers work together to create award-winning engine technology and successful games, many are active contributors to leading industry and academic channels. Here is where Epic shares a sampling of cutting-edge research and best practices in game development.

Below is a list of materials from presentations, talks held around the world, and books and guides. To save a document file to your hard drive, right click on the link and choose “Save As.” Books and guides feature a link to where they can be purchased.

If you are using Unreal Engine 3 (UE3) or the free edition, Unreal Development Kit (UDK), be sure to check out the extensive Resource Depot at the Unreal Developer Network (UDN).


2013

2012

2011

2010

2009
  • Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

    Sams Publishing 2009 | Jason Busby, Zak Parrish and Jeff Wilson
    Books & Guides
    Buy Now: Amazon

  • Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3

    Sams Publishing 2009
    Books & Guides
    Buy Now: Amazon

  • He Who Ships, Wins: Producing Gears 2

    GDC 2009 | Rod Fergusson
    Presentations
    View PDF

  • Rendering Techniques in Gears of War 2

    GDC 2009 | Niklas Smedberg, Daniel Wright
    Presentations
    View PDF

  • Gears of War 2 Cinematic Pipeline

    GDC 2009 | Greg Mitchell
    Presentations
    View PDF


2008

2006
  • UnrealScript Game Programming All in One

    Cengage Learning 2006 | Ph.D. John P Flynt and Chris Caviness
    Books & Guides
    Buy Now: Amazon