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2011
  • Game Connection 2011: Gears of War 3 Analytics: Optimizing the Online Experience, Joe Graf
  • GDC 2011: Scoping Success, Rod Fergusson
  • GDC 2011: Fast and Efficient Facial Rigging in Gears of War 3, Jeremy Ernst
  • GDC 2011: Infinity Blade: How We Made a Hit, What We Learned, and Why You Can Do It, Too!, Donald Mustard
  • GDC 2011: The Art of Infinity Blade (Basically, We Sold Our Souls), Donald Mustard, Geremy Mustard
  • GDC 2011: You ARE The Support, Son! - Supporting your team on the “road to ship”, Chris Mielke
  • GDC 2011: The Technology Behind the DirectX 11 Unreal Engine “Samaritan” Demo, Martin Mittring, Bryan Dudash
2010
  • GDC 2010: Zero to Millions: Building an XLSP for Gears of War 2, Dan Shoenblum
  • GDC 2010: iPhone Games Summit - Bringing UE3 to Apple’s iPhone Platform, Josh Adams
  • GDC 2010: Level Design in a Day: Tools to Making a Better Game, Jim Brown
2009
  • GDC 2009: He Who Ships, Wins: Producing Gears 2, Rod Fergusson
  • GDC 2009: Rendering Techniques in Gears of War 2, Niklas Smedberg, Daniel Wright
  • GDC 2009: Gears of War 2 Cinematic Pipeline, Greg Mitchell
2008
  • DICE 2008: Licensing Middleware is Totally Awesome, Michael Capps, Ph.D.

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