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May 8, 2007

Unreal Tournament 3 website launched
May 8, 2007

The long-awaited sequel in the ever growing deathmatch franchise is nearing release. The Unreal Tournament 3 website has opened to the public and has the trailer (released some time ago), screenshots, and should be expanding with more information as the PR engine really gets going.

 

 

April 26, 2007

Holy. Moly.
April 26, 2007

I cannot believe that I haven't touched the site in... two months? That's rather embarrasing, but not really surprising. Between work, Oblivion, work, the Wii, work, a bit more work, learning to 3D model, and general reluctance to code I haven't had much energy for keeping up the site. I'll try to be better. I will. I will. I... hey, is that candy? I like candy.

 

 

February 19, 2007

Wii Wii Wii, all the way home.
February 19, 2007

Sorry about the absolute silence over the past month. The wife and I got the Wii, I turned 40, I've been modeling in modo, I had an anniversary at work, been playing a lot of Oblivion, and did I mention that we got a Wii? Lots of little distractions and so little time to do them all.

I'll return to posting news Real Soon Now™ but if you have news that you'll like to see added, be sure to send an email (located at the bottom of the page).

If you'll excuse me, I have a few more holes on Super Swing Golf to play...

 

 

January 29, 2007

Midway announces Hour of Victory
January 29, 2007

At Midway's Gamer's Day press event it was announced that, ahem, Midway will be releasing Hour of Victory, a new cinematic first-person shooter experience set in the World War II era. The game is due to come out this summer.

"Built using the powerful Unreal Engine 3.0, Hour of Victory combines authentic details from historic World War II battles and adds in frenetic and cinematic gameplay.  Gamers are able to play each level in the style they choose, whether as a covert operative, specializing in stealth and sabotage; a British commando proficient in the guns-blazing frontal assault; or an Army ranger who excels in sniping and demolitions.  Players will also be able to take control of any vehicle on the battlefield as they sharpen their skills to impact the key battles from the European and North African Theaters.

"Hour of Victory is an entirely new World War II experience designed exclusively for the Xbox 360 that will place players in a pivotal role during key battles using the gameplay style they choose," said Matt Booty, senior vice president, worldwide studios, Midway.  "Using the powerful Unreal Engine 3.0 we're able to create exciting, cinematic moments that allow players to feel like a hero, not just another cog in the war machine."

 

Gamasutra: Interview with Susan O'Connor
January 29, 2007

Gamasutra has posted a four page podcast transcript of their interview with Susan O'Connor, freelance writer for such titles as Star Wars Galaxies, Dungeon Siege II, Gears of War and the upcoming Bioshock. The article is quite good and deserves a read, so don't delay.

 

Stargate Worlds Q&A
January 29, 2007

Ten Ton Hammer has had a Q&A with Kevin Balentine of Cheyenne Mountain Entertainment, the studio creating the upcoming Massively Multiplayer game set in the SG1 universe.

Kevin: "The fantasy segment is saturated. The science-fiction segment is still wide open. Stargate has a built-in fan base that has been waiting for something like this to come along. We get to start from that base that is already excited about SGW and grow from there. CME started very early on with a community site to get feedback and input from the fans. Community is a cornerstone of our marketing efforts."

 

BlackSite: Area 51 preview
January 29, 2007

As a follow-up to the earlier post, FiringSquad has put together a preview of BlackSite: Area 51as a part of the coverage of Midway's Gamer's Day press event. With the 1-page preview seven screenshots.

 

 

January 28, 2007

Unreal Tournament III
January 28, 2007

Well, it's official: Unreal Tournament III is officially named and the PR machine has begun. As evidence of this fact one can find a new UT3 game trailer (in low-rez and HD format), new screenshots, and even some hands-on previews all over the 'net.

New Trailer

Hands-on Previews

 

 

January 17, 2007

BlackSite: Area 51
January 17, 2007

FiringSquad noted that Game Informer magazine has an information on the sequel to Area 51. BlackSite: Area 51 is going to be using Unreal Engine 3 and is set for release in summer of 2007. The blurb on their site is fairly short so rather than repeat it verbatim, go there and read it in full. Tell them I sent you ;)

 

 

January 16, 2007

Rainbow Six Vegas patch available
January 16, 2007

Good news for players of the PC version of Rainbow Six Vegas, the game's website now is providing the 1.03 patch for both gameplay and the dedicated server. Interested? go to the website and download the patch.

Here's the details

  • Enabled PunkBuster support.
  • Fixed the game session creation bug (network failed to initialize) when using HTTP proxies (like Norton Personal Firewall) by using a different destination port.
  • Fixed a dedicated LAN crash.
  • Fixed the server listing that was capped.
  • Fixed a bug that prevented picking up weapons when taking a dropped weapon from somebody who was in zoom mode when killed.
  • Fixed the secondary console that was assigned to the quote character by default.
  • Fixed the radar jammer sound that stays even after death.
  • Fixed the floating C4 explosive and motion sensor floating when put on breakable items.
  • Fixed the menu problem when mapping the [End] key.
  • Fixed the chat so that it does not trigger actions when typing.
  • Fixed a problem after picking-up a weapon on the ground equipped with laser beam.
  • Fixed the canister that resets in Retrieval when the carrier is killed while taking cover.
  • Fixed a Retrieval mode bug that caused a 2nd match from having no reachable canister.
  • Fixed a bug that caused the user to lose his weapon without picking-up the one on the ground.
  • Fixed some incorrect mapping messages.
  • Added a check to warn the user if an instance of the game is already running.

 

Gadzooks
January 16, 2007

I hate New Year's resolutions. I never seem to keep them up -- I knew better than to make "updating the site extremely often" one of them. Indeed, according to tradition I broke it immediately. Luckily there hasn't been a ton of news to report. Not that there hasn't been some news, but not like avalanches of the stuff.

The big news lately has been the iPhone announcement anyway. Was at this year's Macworld and got to see one up-close-and-personal. From behind glass. Damn sexy device though, I have to admit. Unfortunately for me (or, perhaps fortunate) I'm only 6-months into my 2 year phone contract that I have now. Pity that I hate my current phone, but at least when the contract runs out I'll be getting the latest and greatest. Mwahahaha.

 

 

January 1, 2007

Welcome to 2007
January 1, 2006

After nearly a month of not updating the site, I'm back and ready to get back into the swing of things. Hope that your end of the year went well and that the new year is even better to you. Onward and upward, hey?

 

Just say "no" to bad bloggers
January 1, 2006

I ignored this when I found it on Digg, but since today's posting on Beyond Unreal included this little tidbit, I cannot see how I can keep from mentioning it as well. According to a blog posting on cyber-knowledge.net Unreal Tournament 2007 may (*cough*) be released as early as January 5th. This is highly doubtful as their "source" is merely a pre-release date on Wal-Mart's website. You know how reliable that is.

Rest assured that once Epic is ready the PR Machine will kick into high gear and we'll be flooded with previews, movies, and more. It's going to be soon, but probably not that soon. As soon as we know more, we'll post away.

 

 

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